effect - the grey rectangle is the openframeworks window:
This tip depends on the renderer you are using! As i'm running linux (on a crappy computer, not sure it is valid for any linux-hardware rig), i had to modify the method setup in [OF_ROOT]/lib/openFrameworks/app/ofAppGLFWWindow.cpp.
- ofAppGLFWWindow::setup(const ofGLFWWindowSettings & _settings) {
- ...
- glfwDefaultWindowHints();
- glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
Then you have to recompile OF. Once again, i'm running linux so i just to do:
- $ [OF_ROOT]/scripts/linux/./compileOF.sh
And clean and recompile any app using OF.
All methods to manipulate the window trough C++ are listed in [OF_ROOT]/lib/openFrameworks/app/ofAppRunner.cpp.
- bool ofDoesHWOrientation();
- ofPoint ofGetWindowSize();
- ofRectangle ofGetWindowRect()
- ofAppBaseWindow * ofGetWindowPtr();
- void ofSetWindowPosition(int x, int y);
- void ofSetWindowShape(int width, int height);
- void ofSetWindowTitle(string title);
- void ofEnableSetupScreen();
- void ofDisableSetupScreen();
- void ofSetFullscreen(bool fullscreen);
- void ofToggleFullscreen();
You can also get the native objects, depending on the OS:
- Display* ofGetX11Display();
- Window ofGetX11Window();
Tested on linux mint 18.3 & of v0.9.8
[[category::openframeworks]] [[category::tip]] [[category::c++]]
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