effect - the grey rectangle is the openframeworks window:
This tip depends on the renderer you are using! As i'm running linux (on a crappy computer, not sure it is valid for any linux-hardware rig), i had to modify the method setup in [OF_ROOT]/lib/openFrameworks/app/ofAppGLFWWindow.cpp.
ofAppGLFWWindow::setup(const ofGLFWWindowSettings & _settings) { ... glfwDefaultWindowHints(); //glfwWindowHint(GLFW_DECORATED, settings.decorated); // comment this line glfwWindowHint(GLFW_DECORATED, GL_FALSE); // force DECORATED to false
Then you have to recompile OF. Once again, i'm running linux so i just to do:
$ [OF_ROOT]/scripts/linux/./compileOF.sh
To view the result, just clean and recompile any app using OF: done!
All methods to manipulate the window are listed in [OF_ROOT]/lib/openFrameworks/app/ofAppRunner.cpp.
bool ofDoesHWOrientation(); ofPoint ofGetWindowSize(); ofRectangle ofGetWindowRect() ofAppBaseWindow * ofGetWindowPtr(); void ofSetWindowPosition(int x, int y); void ofSetWindowShape(int width, int height); void ofSetWindowTitle(string title); void ofEnableSetupScreen(); void ofDisableSetupScreen(); void ofSetFullscreen(bool fullscreen); void ofToggleFullscreen();
You can also get the native objects, depending on the OS:
Display* ofGetX11Display(); Window ofGetX11Window();
Tested on linux mint 18.3 & of v0.9.8
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