Frankiezafe (Talk | contribs) (→Resources) |
Frankiezafe (Talk | contribs) (→Devlog) |
||
Line 46: | Line 46: | ||
* [[WorkUnit:Disrupted Cities - devlog | Follow graphic researches of the game here]]. | * [[WorkUnit:Disrupted Cities - devlog | Follow graphic researches of the game here]]. | ||
* [[WorkUnit:Disrupted Cities - road network | Follow road network generation development here]]. | * [[WorkUnit:Disrupted Cities - road network | Follow road network generation development here]]. | ||
+ | * [[WorkUnit:Disrupted Cities - docs | Documentation]]. | ||
You can also check the [http://polymorph.cool/tag/disrupted-cities/ polymorph website] for early notes. | You can also check the [http://polymorph.cool/tag/disrupted-cities/ polymorph website] for early notes. |
DC-2017-03-0322-20-50-fly throungh - 2017 - screengrab of the realtime version
Disrupted cities [teaser] - 2013
An interactive version of the project will come out during 2017, thanks to the polymorph engine.
The first version of this work unit was shown on 3 screens, each one displaying a different sequence of the whole video. It is articulated in 3 phases: shore / meander / dormer.
video credits
Disrupted cities is the result of a collaboration with Loïc Reboursière.
It is divided in three sequences: shore > meander > dormer. The sequences are displayed on three screens, side by side.
You can also check the polymorph website for early notes.
online identity ∋ [ social ∋ [mastodon♥, twitter®, facebook®, diaspora, linkedin®]
∥ repos ∋ [github®, gitlab♥, bitbucket®, sourceforge] ∥ media ∋ [itch.io®, vimeo®, peertube♥, twitch.tv®, tumblr®] ∥ communities ∋ [godotengine♥, openprocessing, stackoverflow, threejs]]