Frankiezafe (Talk | contribs) (→Resources) |
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* http://www.xceed.hk/work/radiancescape/ | * http://www.xceed.hk/work/radiancescape/ | ||
* http://www.redblobgames.com/x/1723-procedural-river-growing/ | * http://www.redblobgames.com/x/1723-procedural-river-growing/ | ||
+ | * [https://issuu.com/cita_copenhagen/docs/books_-_material_evidence__2011__-_ Book: The Role of Material Evidence in Architectural Research (2011)] (issuu) | ||
[[Category:3D]] | [[Category:3D]] |
DC-2017-03-0322-20-50-fly throungh - 2017 - screengrab of the realtime version
Disrupted cities [teaser] - 2013
An interactive version of the project will come out during 2017, thanks to the polymorph engine.
The first version of this work unit was shown on 3 screens, each one displaying a different sequence of the whole video. It is articulated in 3 phases: shore / meander / dormer.
video credits
Disrupted cities is the result of a collaboration with Loïc Reboursière.
It is divided in three sequences: shore > meander > dormer. The sequences are displayed on three screens, side by side.
You can also check the polymorph website for early notes.
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