(Motion Capture)
(Motion Capture)
Line 17: Line 17:
  
 
rotoscoping
 
rotoscoping
 
 
[[File:US patent 1242674 figure 3.png|200px]]
 
[[File:US patent 1242674 figure 3.png|200px]]
 +
 +
* mid's 1980
 +
 +
Biomechanics lab, Utah State University, USA
 +
 +
The biomechanics laboratory at USU can be rooted back to the mid 1980’s when Steve Dunn began using a dedicated space in the HPER building to teach basic hands-on concepts related to biomechanics.
 +
 +
Researchers
 +
 +
* Steve Dunn
 +
* Julianne Abendroth-Smith
 +
* Gerry Smith
 +
 +
source: http://www.usu.edu/biomechanics/historybio
  
 
* 1995-2006: The First Motion-Capture Characters
 
* 1995-2006: The First Motion-Capture Characters
  
 +
(In relation with Biomechanics lab)
 
Acclaim ASF format, described [http://research.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/ASF-AMC.html here]
 
Acclaim ASF format, described [http://research.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/ASF-AMC.html here]
  

Revision as of 14:28, 12 May 2017

Notes about Possible Bodies

Left / Right hand in 3d

Left-right-hand-3d.jpeg

Motion Capture

History

Media industry

  • 1970s-2001: The Early Years

rotoscoping US patent 1242674 figure 3.png

  • mid's 1980

Biomechanics lab, Utah State University, USA

The biomechanics laboratory at USU can be rooted back to the mid 1980’s when Steve Dunn began using a dedicated space in the HPER building to teach basic hands-on concepts related to biomechanics.

Researchers

  • Steve Dunn
  • Julianne Abendroth-Smith
  • Gerry Smith

source: http://www.usu.edu/biomechanics/historybio

  • 1995-2006: The First Motion-Capture Characters

(In relation with Biomechanics lab) Acclaim ASF format, described here

#
# Comment line
##
 #
:version 1.10
:name BioSkeleton
:units
  mass 1.0
  length 1.0
  angle deg
:documentation
  Example of an Acclaim skeleton
  To be used with "Walk.amc"
:root
  axis XYZ
  order TX TY TZ RZ RY RX
  position 0.0 0.0 0.0
  orientation 0.0 0.0 0.0
:bonedata
begin
  id 1
  name hips
  direction 0.000000 1.000000 0.000000
  length 0.000000
  axis 0.00000 0.00000 0.00000 XYZ
  dof rx ry rz
  limits (-180.0 180.0)
     (-180.0 180.0)
     (-180.0 180.0)
end
begin
  id 2
  name hips1
  direction 0.000000 1.000000 0.000000
  length  4.310000
  axis 0.000 0.000 0.000 XYZ
end


source

Related topcis

Definition and list of motion capture methods: https://en.wikipedia.org/wiki/Motion_capture

Animation database - An animation database is a database which stores fragments of animations or human movements and which can be accessed, analyzed and queried to develop and assemble new animations.

Gesture recognition - Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand.

Finger tracking - In the field of technology and image processing, finger tracking is a high-resolution technique that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.

Inverse kinematics - (a different way of making CGI effects realistic).

Kinect (created by Microsoft Corporation).

Motion capture acting - Motion-capture acting, also called performance-capture acting, sometimes abbreviated as MoCap or Pcap, is a type of acting in which an actor wears markers or sensors on a skintight bodysuit or directly on the skin.

From duckduckgo search resulst: https://duckduckgo.com/?q=motion+captrure&t=lm&ia=web&yeg=B

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