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+ | <html> | ||
+ | <div class="vimeo-counch" style="background:#fff"> | ||
+ | <iframe src="https://player.vimeo.com/video/60733391?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> | ||
+ | </div> | ||
+ | <div class="vimeo-counch-pusher"> </div> | ||
+ | </html> | ||
== Presentation == | == Presentation == | ||
+ | |||
+ | Wandering in a city's evocation oscillating between etching and architecture. | ||
+ | |||
+ | Wandering in a city's evocation oscillating between scorias and raw mass. | ||
+ | |||
+ | The first version of this work unit was shown on 3 screens, each one displaying a different sequence of the whole video. It is articulated in 3 phases: shore / meander / dormer. | ||
+ | |||
+ | '''video credits''' | ||
+ | |||
+ | * loïc reboursière [ sound & editing ] | ||
+ | * françois zajéga [ images & editing ] | ||
+ | |||
+ | |||
+ | Disrupted cities is the result of a collaboration with Loïc Reboursière. | ||
+ | |||
+ | It is a wandering in a city's evocation. The images oscillate between etching and architecture, the sound between scorias and raw mass. | ||
+ | |||
+ | It is divided in three sequences: shore > meander > dormer. | ||
+ | The sequences are displayed on three screens, side by side. | ||
+ | |||
+ | == History == | ||
+ | |||
+ | * first version of the project, presented @ jumble art2 in Lille on the 22/02/2013 | ||
== Log == | == Log == |
Wandering in a city's evocation oscillating between etching and architecture.
Wandering in a city's evocation oscillating between scorias and raw mass.
The first version of this work unit was shown on 3 screens, each one displaying a different sequence of the whole video. It is articulated in 3 phases: shore / meander / dormer.
video credits
Disrupted cities is the result of a collaboration with Loïc Reboursière.
It is a wandering in a city's evocation. The images oscillate between etching and architecture, the sound between scorias and raw mass.
It is divided in three sequences: shore > meander > dormer. The sequences are displayed on three screens, side by side.
pour la fin de journée ou autre, une ambiance + chaude: fond jaune/orangé, écrasement des contraste vers le noir
détails:
online identity ∋ [ social ∋ [mastodon♥, twitter®, facebook®, diaspora, linkedin®]
∥ repos ∋ [github®, gitlab♥, bitbucket®, sourceforge] ∥ media ∋ [itch.io®, vimeo®, peertube♥, twitch.tv®, tumblr®] ∥ communities ∋ [godotengine♥, openprocessing, stackoverflow, threejs]]