Frankiezafe (Talk | contribs) |
Frankiezafe (Talk | contribs) (→Segments' intersection Adapted from a stackoverflow post, by ubuntu - stackoverflow.com) |
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− | === Segments' intersection <ref>Adapted from a stackoverflow post | + | === Segments' intersection <ref name="two-line-segments-are-crossing">Adapted from a stackoverflow post by ''ubuntu'' - [http://stackoverflow.com/questions/15297590/improve-in-coding-saving-how-to-check-if-two-line-segments-are-crossing-in-pytho stackoverflow.com]</ref> === |
− | + | vec2f intersetion( vec2f a1, vec2f a2, vec2f b1, vec2f b2 ) { | |
float a = a2.x - a1.x; | float a = a2.x - a1.x; | ||
float b = b1.x - b2.x; | float b = b1.x - b2.x; | ||
Line 16: | Line 16: | ||
if ( abs( denom ) < 1e-5 ) { | if ( abs( denom ) < 1e-5 ) { | ||
// parrallel | // parrallel | ||
− | return | + | return 0; |
} else { | } else { | ||
float t = (e*d - b*f)/denom; | float t = (e*d - b*f)/denom; | ||
− | return new | + | return new vec2f( a1.x + t * ( a2.x - a1.x ), a1.y + t * ( a2.y - a1.y ) ); |
} | } | ||
} | } | ||
+ | |||
+ | === Segments' crossing <ref name="two-line-segments-are-crossing"/> === | ||
+ | |||
+ | boolean crosses( vec2f a1, vec2f a2, vec2f b1, vec2f b2 ) { | ||
+ | float a = a2.x - a1.x; | ||
+ | float b = b1.x - b2.x; | ||
+ | float c = a2.y - a1.y; | ||
+ | float d = b1.y - b2.y; | ||
+ | float e = b1.x - a1.x; | ||
+ | float f = b1.y - a1.y; | ||
+ | float denom = a * d - b * c; | ||
+ | if ( abs( denom ) < 1e-5 ) { | ||
+ | // parrallel | ||
+ | return false; | ||
+ | } else { | ||
+ | float t = (e*d - b*f)/denom; | ||
+ | float s = (a*f - e*c)/denom; | ||
+ | return ( t >= 0 && t <= 1 && s >= 0 && s<=1 ); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | |||
<references/> | <references/> |
This page contains codes of useful math methods already turned into code.
vec2f intersetion( vec2f a1, vec2f a2, vec2f b1, vec2f b2 ) { float a = a2.x - a1.x; float b = b1.x - b2.x; float c = a2.y - a1.y; float d = b1.y - b2.y; float e = b1.x - a1.x; float f = b1.y - a1.y; float denom = a * d - b * c; if ( abs( denom ) < 1e-5 ) { // parrallel return 0; } else { float t = (e*d - b*f)/denom; return new vec2f( a1.x + t * ( a2.x - a1.x ), a1.y + t * ( a2.y - a1.y ) ); } }
boolean crosses( vec2f a1, vec2f a2, vec2f b1, vec2f b2 ) { float a = a2.x - a1.x; float b = b1.x - b2.x; float c = a2.y - a1.y; float d = b1.y - b2.y; float e = b1.x - a1.x; float f = b1.y - a1.y; float denom = a * d - b * c; if ( abs( denom ) < 1e-5 ) { // parrallel return false; } else { float t = (e*d - b*f)/denom; float s = (a*f - e*c)/denom; return ( t >= 0 && t <= 1 && s >= 0 && s<=1 ); } }
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