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This page contains codes of useful math methods already turned into code.
PVector intersetion( PVector a1, PVector a2, PVector b1, PVector b2 ) { float a = a2.x - a1.x; float b = b1.x - b2.x; float c = a2.y - a1.y; float d = b1.y - b2.y; float e = b1.x - a1.x; float f = b1.y - a1.y; float denom = a * d - b * c; if ( abs( denom ) < 1e-5 ) { // parrallel return null; } else { float t = (e*d - b*f)/denom; return new PVector( a1.x + t * ( a2.x - a1.x ), a1.y + t * ( a2.y - a1.y ) ); } }
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