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* https://github.com/fede-vaccaro/TerrainEngine-OpenGL, and especially the cloud shder: https://github.com/fede-vaccaro/TerrainEngine-OpenGL/blob/master/shaders/volumetric_clouds.frag | * https://github.com/fede-vaccaro/TerrainEngine-OpenGL, and especially the cloud shder: https://github.com/fede-vaccaro/TerrainEngine-OpenGL/blob/master/shaders/volumetric_clouds.frag | ||
+ | |||
+ | === GLSL === | ||
+ | |||
+ | * A real-time GPU ray marcher in GLSL and C++ - https://github.com/nical/GLSL-Raymarching |
Whole new track about liquids and smoke simulations. No idea yet where this will lead me...
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