Frankiezafe (Talk | contribs) (Created page with "= How to disable the title bar of a window (undecorated window) = effect (the grey rectangle is the openframeworks window): File:Openframeworks undecorated window.png|600p...") |
Frankiezafe (Talk | contribs) (→How to disable the title bar of a window (undecorated window)) |
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− | = How to disable the title bar of a window (undecorated window) = | + | == How to disable the title bar of a window (undecorated window) == |
− | effect | + | effect - the grey rectangle is the openframeworks window: |
[[File:Openframeworks undecorated window.png|600px]] | [[File:Openframeworks undecorated window.png|600px]] |
effect - the grey rectangle is the openframeworks window:
This tip depends on the renderer you are using! As i'm running linux (on a crappy computer, not sure it is valid for any linux-hardware rig), i had to modify the method setup in [OF_ROOT]/lib/openFrameworks/app/ofAppGLFWWindow.cpp.
ofAppGLFWWindow::setup(const ofGLFWWindowSettings & _settings) { ... glfwDefaultWindowHints(); glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
Then you have to recompile OF. Once again, i'm running linux so i just to do:
$ [OF_ROOT]/scripts/linux/./compileOF.sh
And clean and recompile any app using OF.
All methods to manipulate the window trough C++ are listed in [OF_ROOT]/lib/openFrameworks/app/ofAppRunner.cpp.
bool ofDoesHWOrientation(); ofPoint ofGetWindowSize(); ofRectangle ofGetWindowRect() ofAppBaseWindow * ofGetWindowPtr(); void ofSetWindowPosition(int x, int y); void ofSetWindowShape(int width, int height); void ofSetWindowTitle(string title); void ofEnableSetupScreen(); void ofDisableSetupScreen(); void ofSetFullscreen(bool fullscreen); void ofToggleFullscreen();
You can also get the native objects, depending on the OS:
Display* ofGetX11Display(); Window ofGetX11Window();
Tested on linux mint 18.3 & of v0.9.8
[[category::openframeworks]] [[category::tip]] [[category::c++]]
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