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[[File:Solving-ik-001.png|600px]] | [[File:Solving-ik-001.png|600px]] | ||
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| + | At this moment, the research is focusing on solving a 2 bones system, the leg in this case, but it would be applicable on the arms or any other part of a skeleton having at least 2 parents. | ||
| + | |||
| + | The main issue seems to be the computation of the knee position. All distances are easily computed: | ||
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| + | * upper leg (red) keeps its length | ||
| + | * leg (yellow) keeps its length also | ||
| + | * distance between the target and the origin of the upper leg can be easily computed in world space. | ||
== References == | == References == | ||
Notes about computation of inverse kinematics[1]
At this moment, the research is focusing on solving a 2 bones system, the leg in this case, but it would be applicable on the arms or any other part of a skeleton having at least 2 parents.
The main issue seems to be the computation of the knee position. All distances are easily computed:
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