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Links and any kind of info related to [[WorkUnit:Disrupted_Cities|disrupted cities]]. | Links and any kind of info related to [[WorkUnit:Disrupted_Cities|disrupted cities]]. | ||
+ | |||
+ | == The city as a research == | ||
+ | |||
+ | === New Babylon === | ||
+ | |||
+ | [[File:Constant new babylon model bw.jpg|400px]] [[File:Constant new babylon model color.jpg.jpg|400px]] | ||
+ | |||
+ | New Babylon<ref>[[wikipedia:New_Babylon_(Constant_Nieuwenhuys)|New Babylon (Constant Nieuwenhuys) on wikipedia]]</ref> is an anti-capitalist city, perceived and designed in 1959-74 as a future potentiality by visual artist Constant Nieuwenhuys<ref>[[wikipedia:Constant Nieuwenhuys|Constant Nieuwenhuys on wikipedia]]</ref> | ||
== The city as an actor == | == The city as an actor == | ||
Different story and/or artwork where the city is leaving its role of background to become an actual protagonist of the story, imposing its scale, structure and time to the human-like characters. | Different story and/or artwork where the city is leaving its role of background to become an actual protagonist of the story, imposing its scale, structure and time to the human-like characters. | ||
+ | |||
+ | === Dark city === | ||
[[File:Dark-city-screenshot.jpg|400px]] | [[File:Dark-city-screenshot.jpg|400px]] | ||
− | '''Darkcity'''<ref>[http://www.imdb.com/title/tt0118929/ Dark City on imdb]</ref>, 1998, by Alex Proyas<ref>[http://www.imdb.com/name/nm0001639/?ref_=tt_ov_dr Alex Proyas on imdb]</ref> | + | '''Darkcity'''<ref>[http://www.imdb.com/title/tt0118929/ Dark City on imdb]</ref>, 100min, 1998, by Alex Proyas<ref>[http://www.imdb.com/name/nm0001639/?ref_=tt_ov_dr Alex Proyas on imdb]</ref> |
− | The city is shifting every night, while population is in a catatonic sleep. The whole map and architecture is mixed up in front of our eyes, modifying the perception of structural stability, or at least very slow evolution, commonly inferred by the streets and buildings. | + | The city is shifting every night, while population is in a catatonic sleep. The whole map and architecture is mixed up in front of our eyes, modifying the perception of structural stability, or at least very slow evolution, commonly inferred by the streets and buildings. This movie is the main inspiration for the city generator library<ref>see [[WorkUnit:Disrupted_Cities_-_road_network]]</ref>. |
+ | === Blame! === | ||
[[File:Blame.jpg|400px]] [[File:Blame-killy and shibo.jpg|152px]] | [[File:Blame.jpg|400px]] [[File:Blame-killy and shibo.jpg|152px]] | ||
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'''Blame!'''<ref> [[wikipedia:Blame!|Blame! on wikipedia]]</ref> (original title: ブラム!), 1998 – 2003, by Tsutomu Nihei<ref>Tsutomu_Nihei is a japanese mangaka - [[wikipedia:Tsutomu_Nihei|wikipedai]]</ref> | '''Blame!'''<ref> [[wikipedia:Blame!|Blame! on wikipedia]]</ref> (original title: ブラム!), 1998 – 2003, by Tsutomu Nihei<ref>Tsutomu_Nihei is a japanese mangaka - [[wikipedia:Tsutomu_Nihei|wikipedai]]</ref> | ||
− | The main character, killy, a taciturn and undetermined young adult, is wandering in an endless succession of super-structure enclosing cities and vast empty space. Along the 10 volumes covering an undefined time, from several years to hundreds. During this journey, the different action scenes are separated by long periods of absolute loneliness. In this story, the city is not decaying but self-regenerate thanks to giant building robots, apparently left on their own and continuously creating new structures. The city is not actually moving by itself, but has no other reason of expending else than the fact of build. It is a self-sufficient object, liberated from its utility to mankind. | + | The main character, killy, a taciturn and undetermined young adult, is wandering in an endless succession of super-structure (megastructures in the manga) enclosing cities and vast empty space. Along the 10 volumes covering an undefined time, from several years to hundreds. During this journey, the different action scenes are separated by long periods of absolute loneliness. In this story, the city is not decaying but self-regenerate thanks to giant building robots, apparently left on their own and continuously creating new structures. The city is not actually moving by itself, but has no other reason of expending else than the fact of build. It is a self-sufficient object, liberated from its utility to mankind. |
− | In log 57 (~chapter), after climbing a 3000km high stairway, the main character meets an ''observer | + | In log 57 (~chapter), after climbing a 3000km high stairway, the main character meets an ''observer'' whose role is to study a spherical space of 143000 kilometres of diameter<ref>About the résosphere (french version of netsphere) and this spherical shape: [http://cyberdungeon.free.fr/04bdd/reso/reso.html La Résosphère], visited on 2017/09/26</ref>. A sensation of vertigo is provoked by the succession of infinite cities and enormous voids. |
− | . | + | |
+ | [[File:Blame-netflix-760x428.jpg|400px]] | ||
+ | |||
+ | Blame!<ref>[http://www.imdb.com/title/tt1440136/ Blame! on imdb]</ref>, 106, 2017, by Hiroyuki Seshita<ref>[http://www.imdb.com/name/nm2670218/?ref_=tt_ov_dr Hiroyuki Seshita on imdb]</ref>. The anime<ref>Anime is a term used to categories japanese animation movies. [[wikipedia:Anime|wikipedia]]</ref> is roughly covering a part of the volume 6. | ||
+ | |||
+ | 3 short movies as also been produced around 2003, but very few traces exists in eastern references<ref>[http://www.imdb.com/title/tt2313743/]</ref>. They were a mix of several scenes of the original manga, without clear intent to follow chronology. | ||
+ | |||
+ | === Mathieu Bablet === | ||
+ | |||
+ | [[File:La-belle-mort-00.jpg|279px|La belle mort]] [[File:Adrastee-2.jpg|279px|Adastrée]] [[File:Shangr13.jpg|400px|Shangri-La]] | ||
+ | |||
+ | * '''La belle mort''', 2001. | ||
+ | * '''Adastrée''', 2013. | ||
+ | * '''Shangri-La''', 2016. | ||
+ | |||
+ | Bablet has a romantic vision of the cities. He use them to emphasise the mental state of his characters, often lost, sad and aim-less. Nevertheless, buildings and architectural agglomerates are filling up many pages in his books. The characters, when they are still present in the images, are anecdotal, left aside to justify contemplation of structures and coloured fields. | ||
+ | |||
+ | == The city as a frame == | ||
+ | |||
+ | * Akira and Domu<ref>http://tvtropes.org/pmwiki/pmwiki.php/Manga/Domu</ref> by Katsuhiro Otomo<ref>[[wikipedia:Katsuhiro Otomo|wikipedia]]</ref> | ||
+ | * Ghost in the shell by Masamune Shirow<ref>[[wikipedia:Masamune Shirow|wikipedia]]</ref> | ||
== Similar and/or related == | == Similar and/or related == | ||
+ | |||
+ | <html> | ||
+ | <iframe width="280" height="157" src="https://www.youtube.com/embed/Ic_5gRVTQ_k" frameborder="0" allowfullscreen></iframe> | ||
+ | </html> | ||
+ | |||
+ | Mapping Imaginary Cities by [https://github.com/mouse-reeve Mouse Reeve] | ||
+ | |||
+ | * [http://frankiezafe.tumblr.com/tagged/disruptedcities tumblr feed] | ||
+ | |||
+ | [[File:1residence.jpg|200px]] | ||
+ | |||
+ | expérimenter les techniques les plus pointues dans une ville dense, à haute adaptabilité, à haute durabilité, mieux habitable, incluant une agriculture urbaine high-tech, biologique, productive, tenant compte des contraintes du changement climatique : une «ville numérique et agriculture urbaine bio-high-tech». | ||
+ | |||
+ | * http://www.universcience.fr/fr/professionnels/emploi-formation/laboratoire-en-residence-workshop-numerique-et-villes-a-venir/ | ||
+ | |||
+ | [[File:Screenshot-2018-2-11 Azgaar's Fantasy Map Generator Demo v 0 5b.png|200px]] | ||
+ | |||
+ | Fantasy Map Generator Demo v. 0.5b by [https://github.com/Azgaar Max Ganiev] | ||
+ | * https://azgaar.wordpress.com/ | ||
+ | * http://bl.ocks.org/Azgaar/raw/b845ce22ea68090d43a4ecfb914f51bd/ | ||
+ | |||
+ | |||
+ | [[File:Thoushand by Danijel Zezelj.jpg|200px]] | ||
+ | |||
+ | Thousand by [https://vimeo.com/user5420763 Danijel Zezelj] | ||
+ | * https://vimeo.com/85762149 | ||
+ | |||
+ | |||
+ | [[File:ToyTown by watabou.png|200px]] | ||
+ | |||
+ | Toy Town by [https://watabou.itch.io/ wartabou] | ||
+ | * https://watabou.itch.io/toy-town | ||
+ | |||
+ | |||
+ | [[File:Reynald-drouhin.jpg|200px]] | ||
+ | |||
+ | Internet Protocol City by Reynald Drouhin | ||
+ | * http://www.reynalddrouhin.net/works/ipc/ipc.html | ||
+ | |||
+ | |||
+ | [[File:1625704-OFAJJJHO-7.jpg|200px]] | ||
+ | |||
+ | Dorota Jedrusik: 027 Drawing | ||
+ | |||
+ | |||
+ | [[File:WXS+ca-Study 002.png|200px]] | ||
+ | |||
+ | WXS.ca: Study 002 | ||
+ | * http://www.wxs.ca/studies/002/ | ||
+ | |||
[[File:Tin thoisi2.png|200px]] | [[File:Tin thoisi2.png|200px]] | ||
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[[File:Urban cells.jpg|200px]] | [[File:Urban cells.jpg|200px]] | ||
* [http://www.archdaily.com/872420/how-the-layout-of-urban-cells-affects-the-function-and-success-of-neighborhoods How the Layout of Urban "Cells" Affects The Function and Success of Neighborhoods] | * [http://www.archdaily.com/872420/how-the-layout-of-urban-cells-affects-the-function-and-success-of-neighborhoods How the Layout of Urban "Cells" Affects The Function and Success of Neighborhoods] | ||
− | |||
* http://www.newton64.ca/ | * http://www.newton64.ca/ | ||
+ | |||
+ | [[File:Wooden inception coffee table.png|200px]] | ||
+ | |||
+ | * [http://telegra.ph/wooden-inception-coffee-table-10-01 wooden inception coffee table...] | ||
== Concepts == | == Concepts == | ||
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* [http://karim.naaji.fr/projects/vectiler Vectiler by Karim Naaji] - [https://github.com/karimnaaji/vectiler github] | * [http://karim.naaji.fr/projects/vectiler Vectiler by Karim Naaji] - [https://github.com/karimnaaji/vectiler github] | ||
* https://www.cgal.org/ - The Computational Geometry Algorithms Library | * https://www.cgal.org/ - The Computational Geometry Algorithms Library | ||
+ | |||
+ | == References == | ||
<references/> | <references/> |
Links and any kind of info related to disrupted cities.
New Babylon[1] is an anti-capitalist city, perceived and designed in 1959-74 as a future potentiality by visual artist Constant Nieuwenhuys[2]
Different story and/or artwork where the city is leaving its role of background to become an actual protagonist of the story, imposing its scale, structure and time to the human-like characters.
Darkcity[3], 100min, 1998, by Alex Proyas[4]
The city is shifting every night, while population is in a catatonic sleep. The whole map and architecture is mixed up in front of our eyes, modifying the perception of structural stability, or at least very slow evolution, commonly inferred by the streets and buildings. This movie is the main inspiration for the city generator library[5].
Blame![6] (original title: ブラム!), 1998 – 2003, by Tsutomu Nihei[7]
The main character, killy, a taciturn and undetermined young adult, is wandering in an endless succession of super-structure (megastructures in the manga) enclosing cities and vast empty space. Along the 10 volumes covering an undefined time, from several years to hundreds. During this journey, the different action scenes are separated by long periods of absolute loneliness. In this story, the city is not decaying but self-regenerate thanks to giant building robots, apparently left on their own and continuously creating new structures. The city is not actually moving by itself, but has no other reason of expending else than the fact of build. It is a self-sufficient object, liberated from its utility to mankind.
In log 57 (~chapter), after climbing a 3000km high stairway, the main character meets an observer whose role is to study a spherical space of 143000 kilometres of diameter[8]. A sensation of vertigo is provoked by the succession of infinite cities and enormous voids.
Blame![9], 106, 2017, by Hiroyuki Seshita[10]. The anime[11] is roughly covering a part of the volume 6.
3 short movies as also been produced around 2003, but very few traces exists in eastern references[12]. They were a mix of several scenes of the original manga, without clear intent to follow chronology.
Bablet has a romantic vision of the cities. He use them to emphasise the mental state of his characters, often lost, sad and aim-less. Nevertheless, buildings and architectural agglomerates are filling up many pages in his books. The characters, when they are still present in the images, are anecdotal, left aside to justify contemplation of structures and coloured fields.
Mapping Imaginary Cities by Mouse Reeve
expérimenter les techniques les plus pointues dans une ville dense, à haute adaptabilité, à haute durabilité, mieux habitable, incluant une agriculture urbaine high-tech, biologique, productive, tenant compte des contraintes du changement climatique : une «ville numérique et agriculture urbaine bio-high-tech».
Fantasy Map Generator Demo v. 0.5b by Max Ganiev
Thousand by Danijel Zezelj
Toy Town by wartabou
Internet Protocol City by Reynald Drouhin
Dorota Jedrusik: 027 Drawing
WXS.ca: Study 002
Tin reaction to electricity
online identity ∋ [ social ∋ [mastodon♥, twitter®, facebook®, diaspora, linkedin®]
∥ repos ∋ [github®, gitlab♥, bitbucket®, sourceforge] ∥ media ∋ [itch.io®, vimeo®, peertube♥, twitch.tv®, tumblr®] ∥ communities ∋ [godotengine♥, openprocessing, stackoverflow, threejs]]