Frankiezafe (Talk | contribs) m (Frankiezafe moved page WorkUnit:Disrupted cities to WorkUnit:Disrupted Cities without leaving a redirect) |
Frankiezafe (Talk | contribs) (→Devlog) |
||
(16 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<html> | <html> | ||
− | <div class="vimeo-counch" style="background:# | + | <div class="vimeo-counch" style="background:#eee"> |
<iframe src="https://player.vimeo.com/video/206641568?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> | <iframe src="https://player.vimeo.com/video/206641568?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> | ||
</div> | </div> | ||
Line 6: | Line 6: | ||
</html> | </html> | ||
− | + | DC-2017-03-0322-20-50-fly throungh - 2017 - screengrab of the realtime version | |
<html> | <html> | ||
− | <div class="vimeo-counch" style="background:# | + | <div class="vimeo-counch" style="background:#eee"> |
<iframe src="https://player.vimeo.com/video/60733391?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> | <iframe src="https://player.vimeo.com/video/60733391?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> | ||
</div> | </div> | ||
Line 15: | Line 15: | ||
</html> | </html> | ||
− | + | Disrupted cities [teaser] - 2013 | |
− | + | ||
* Wandering in a city's evocation oscillating between etching and architecture. | * Wandering in a city's evocation oscillating between etching and architecture. | ||
Line 43: | Line 42: | ||
* first version of the project, presented @ jumble art2 in Lille on the 22/02/2013 | * first version of the project, presented @ jumble art2 in Lille on the 22/02/2013 | ||
− | == | + | == Devlog == |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | * | + | * [[WorkUnit:Disrupted Cities - devlog | follow graphic researches of the game here]] |
− | * | + | * [[WorkUnit:Disrupted Cities - road network | follow road network generation development here]] |
− | * | + | * [[WorkUnit:Disrupted Cities - docs | documentation]] |
− | + | ||
+ | You can also check the [http://polymorph.cool/tag/disrupted-cities/ polymorph website] for early notes. | ||
[[Category:3D]] | [[Category:3D]] |
DC-2017-03-0322-20-50-fly throungh - 2017 - screengrab of the realtime version
Disrupted cities [teaser] - 2013
An interactive version of the project will come out during 2017, thanks to the polymorph engine.
The first version of this work unit was shown on 3 screens, each one displaying a different sequence of the whole video. It is articulated in 3 phases: shore / meander / dormer.
video credits
Disrupted cities is the result of a collaboration with Loïc Reboursière.
It is divided in three sequences: shore > meander > dormer. The sequences are displayed on three screens, side by side.
You can also check the polymorph website for early notes.
online identity ∋ [ social ∋ [mastodon♥, twitter®, facebook®, diaspora, linkedin®]
∥ repos ∋ [github®, gitlab♥, bitbucket®, sourceforge] ∥ media ∋ [itch.io®, vimeo®, peertube♥, twitch.tv®, tumblr®] ∥ communities ∋ [godotengine♥, openprocessing, stackoverflow, threejs]]