Frankiezafe (Talk | contribs) |
Frankiezafe (Talk | contribs) |
||
Line 2: | Line 2: | ||
[[File:Solving-ik-001.png|600px]] | [[File:Solving-ik-001.png|600px]] | ||
+ | |||
+ | At this moment, the research is focusing on solving a 2 bones system, the leg in this case, but it would be applicable on the arms or any other part of a skeleton having at least 2 parents. | ||
+ | |||
+ | The main issue seems to be the computation of the knee position. All distances are easily computed: | ||
+ | |||
+ | * upper leg (red) keeps its length | ||
+ | * leg (yellow) keeps its length also | ||
+ | * distance between the target and the origin of the upper leg can be easily computed in world space. | ||
== References == | == References == |
Notes about computation of inverse kinematics[1]
At this moment, the research is focusing on solving a 2 bones system, the leg in this case, but it would be applicable on the arms or any other part of a skeleton having at least 2 parents.
The main issue seems to be the computation of the knee position. All distances are easily computed:
online identity ∋ [ social ∋ [mastodon♥, twitter®, facebook®, diaspora, linkedin®]
∥ repos ∋ [github®, gitlab♥, bitbucket®, sourceforge] ∥ media ∋ [itch.io®, vimeo®, peertube♥, twitch.tv®, tumblr®] ∥ communities ∋ [godotengine♥, openprocessing, stackoverflow, threejs]]