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* first version of the project, presented @ jumble art2 in Lille on the 22/02/2013 | * first version of the project, presented @ jumble art2 in Lille on the 22/02/2013 | ||
− | == | + | == Devlog == |
− | + | [[WorkUnit:DC devlog | Follow development of the game here]]. | |
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== References == | == References == | ||
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* https://github.com/Bercon/BerconMaps | * https://github.com/Bercon/BerconMaps | ||
* http://www.darksim.com/html/dt25_description.html | * http://www.darksim.com/html/dt25_description.html | ||
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[[Category:3D]] | [[Category:3D]] |
DC-2017-03-0322-20-50-fly throungh - 2017 - screengrab of the realtime version
Disrupted cities [teaser] - 2013
An interactive version of the project will come out during 2017, thanks to the polymorph engine.
The first version of this work unit was shown on 3 screens, each one displaying a different sequence of the whole video. It is articulated in 3 phases: shore / meander / dormer.
video credits
Disrupted cities is the result of a collaboration with Loïc Reboursière.
It is divided in three sequences: shore > meander > dormer. The sequences are displayed on three screens, side by side.
Follow development of the game here.
online identity ∋ [ social ∋ [mastodon♥, twitter®, facebook®, diaspora, linkedin®]
∥ repos ∋ [github®, gitlab♥, bitbucket®, sourceforge] ∥ media ∋ [itch.io®, vimeo®, peertube♥, twitch.tv®, tumblr®] ∥ communities ∋ [godotengine♥, openprocessing, stackoverflow, threejs]]