(others)
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* http://jpgrenier.org/clouds.html
 
* http://jpgrenier.org/clouds.html
 
* http://reset-game.net/?p=284
 
* http://reset-game.net/?p=284
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 +
[[File:Dynamic-volumetric-figure-2.jpg|400px]]
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* https://software.intel.com/en-us/articles/dynamic-volumetric-cloud-rendering-for-games-on-multi-core-platforms/
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* https://stackoverflow.com/questions/2591956/opengl-glsl-what-is-the-best-algorithm-to-render-clouds-smoke-out-of-volumetric

Revision as of 15:02, 21 September 2018

Whole new track about liquids and smoke simulations. No idea yet where this will lead me...

resources

godot

Godot Engine WaterPack test001.png Godot Engine WaterPack test002.png Godot Engine WaterPack test003.png

shadertoy

others

Jpgrenier-clouds-world-pos.png

Dynamic-volumetric-figure-2.jpg

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