(others)
 
(4 intermediate revisions by the same user not shown)
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* https://www.shadertoy.com/view/XdsGDB
 
* https://www.shadertoy.com/view/XdsGDB
  
=== others ===
+
=== clouds ===
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<html>
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<iframe width="400" height="225" src="https://www.youtube.com/embed/8OrvIQUFptA" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
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</html>
  
 
[[File:Jpgrenier-clouds-world-pos.png|400px]]
 
[[File:Jpgrenier-clouds-world-pos.png|400px]]
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* https://software.intel.com/en-us/articles/dynamic-volumetric-cloud-rendering-for-games-on-multi-core-platforms/
 
* https://software.intel.com/en-us/articles/dynamic-volumetric-cloud-rendering-for-games-on-multi-core-platforms/
 
* https://stackoverflow.com/questions/2591956/opengl-glsl-what-is-the-best-algorithm-to-render-clouds-smoke-out-of-volumetric
 
* https://stackoverflow.com/questions/2591956/opengl-glsl-what-is-the-best-algorithm-to-render-clouds-smoke-out-of-volumetric
 +
 +
[[File:Fede-vaccaro terrainEngine-OpenGL.jpg|400px]]
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* https://github.com/fede-vaccaro/TerrainEngine-OpenGL, and especially the cloud shder: https://github.com/fede-vaccaro/TerrainEngine-OpenGL/blob/master/shaders/volumetric_clouds.frag
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 +
=== GLSL ===
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* A real-time GPU ray marcher in GLSL and C++ - https://github.com/nical/GLSL-Raymarching
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[[category:3D]]
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[[category:shaders]]
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[[category:videogame]]
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[[category:godotengine]]

Latest revision as of 21:55, 7 November 2018

Whole new track about liquids and smoke simulations. No idea yet where this will lead me...

resources

godot

Godot Engine WaterPack test001.png Godot Engine WaterPack test002.png Godot Engine WaterPack test003.png

shadertoy

clouds

Jpgrenier-clouds-world-pos.png

Dynamic-volumetric-figure-2.jpg

Fede-vaccaro terrainEngine-OpenGL.jpg

GLSL

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