• ...main developer of Polymorph, an initiative to bridge visual art and video game. François exhibits his pieces mainly in progressive and alternative spaces ...ete his pieces. He is currently the main developer of Polymorph's internal game engine.
    15 KB (2,411 words) - 18:12, 20 October 2018
  • == Game == * [[WorkUnit:Disrupted Cities - devlog | follow graphic researches of the game here]]
    2 KB (268 words) - 15:11, 29 August 2017
  • [[Category:game]]
    1 KB (134 words) - 20:04, 10 April 2017
  • |Polymorph engine – 3d game engine based on Ogre3d, bullet and puredata - https://frankiezafe.itch.io/p |ProcessingBGE, a blender game engine API noobisation – Blender Conference – Amsterdam – Nederlands
    17 KB (2,008 words) - 11:09, 27 August 2018
  • * youtube, game, cinematic, protoss, 3d, fan-made * youtube, game, cinematic, 3d, fan-made
    16 KB (2,150 words) - 18:39, 17 October 2018
  • ...e is a series of local multiplayer arcade cabinets produced by local indie game developers that originate from Death By Audio, Brooklyn's influential DIY m
    15 KB (2,092 words) - 22:33, 7 November 2018
  • * [https://peertube.social/accounts/borodust/videos borodust] - game engine written in lisp
    3 KB (432 words) - 21:05, 7 August 2018
  • Everything related to video game (as an artistic medium)
    26 members (0 subcategories, 21 files) - 21:50, 7 November 2018
  • Related, using or referring to [[wikipedia:Godot_(game_engine)| Godot game engine]]
    16 members (0 subcategories, 12 files) - 21:53, 7 November 2018

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